Nfl Betting Model
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Nfl Betting Model Average ratng: 7,3/10 6687 votes
Our Random Forest model predicts a 68% probability of the New Orleans Saints keeping it within the +2.5 points being offered at William Hill. The expected value is +30 with a 123 Diff. Check out all the betting info for the New Orleans Saints vs Los Angeles Rams on our matchup page. Identify value in NFL game & team odds using data-driven betting models. Includes win probabilities and expected value.
×Column | |||
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SCRIPT | The game script implied by the spread. Favorites tend to run more than usual, and underdogs tend to pass more than usual | ||
PACE | The pace the team is projected to play at in this game, based on their underlying tendencies and various game-level factors | ||
GAME_PACE | The pace the game is projected to play at based on the underlying tendencies of both teams and various game-level factors | ||
WIND | The projected wind in the game. Windier games lead to less efficient passing and more running attempts | ||
PLAYS | The total number of plays the team’s offense is projected to run | ||
GAME_PLAYS | The total number of plays both teams’ offenses are projected to run | ||
PASS_PLAYS | The total number of pass plays the team’s offense is projected to run (including sacks and throw aways) | ||
RUN_PLAYS | The total number of rushing plays the team’s offense is projected to run (including QB scrambles and designed QB runs) | ||
PASS% | The percentage of the team’s total offensive plays that are projected to be passing plays (including sacks and throw aways), based on the team’s underlying tendencies, the game script, and other game-level factors | ||
RUN% | The percentage of the team’s total offensive plays that are projected to be rushing plays (including QB scrambles and designed QB runs), based on the team’s underlying tendencies, the game script, and other game-level factors | ||
SEC_PER_PLAY | The projected seconds-per-play pace of the team’s offense in this game, based on their underlying tendencies and various game-level factors | ||
GAME_SEC_PER_PLAY | The projected seconds-per-play pace of both teams’ offenses in this game, based on their underlying tendencies and various game-level factors |